Pages: [1] 2 3 |
1. Missiles vs. Turrets should be balanced in PVE as well as PVP. - in Test Server Feedback [original thread]
"Heh"
- by Vision Threads - at 2008.10.27 03:00:00
|
2. CSM Formal Meeting 9. Sunday 17rd August. 16:00 hours Eve Time - in Jita Park Speakers Corner [original thread]
lol Bane got voted down again, 3rd strike and out. Who can be more ineffective than that guy? Jade has better chance off changing 0.0 than he has of changing cap ships
- by Vision Threads - at 2008.08.18 01:47:00
|
3. [IDEA] Concord Wants You? - in Assembly Hall [original thread]
Edited by: Vision Threads on 15/08/2008 17:49:59 Holy crap I would totally join concord and just cruise around doing highsec pvp vs anyone who is flagged or who has a very low sec status. It would be just like being in a faction navy, except ...
- by Vision Threads - at 2008.08.15 17:48:00
|
4. What determines Sovereignty? An examination of the concept. - in Jita Park Speakers Corner [original thread]
lol why can't you guys see any kind of compromise on this stuff? -Kelsin always talk about wanting small ship "disruption" objective, giving them something to do -Goons want 0.0 to be more valuable and less boring stuff like POS set up -Jade want...
- by Vision Threads - at 2008.08.15 14:16:00
|
5. [Idea] Signature Tanking - in Assembly Hall [original thread]
Edited by: Vision Threads on 14/08/2008 21:04:24 How smart culd your idea be if your dumb enough to post it on you're goon main? Have you figured out that the CSM and this forum are not for goons yet? Non CSM member who actualy reds this forum...
- by Vision Threads - at 2008.08.14 21:02:00
|
6. [issue] T2 BPOs, possible "producing out" and random redistribution - in Assembly Hall [original thread]
Well I don't know where you're getting the crazy ideas about BPOs randomly moving around among players, but I'm all for T2 BPOs turning into limited-run BPCs so that over time they disappear from the game. It's not fair that just because some guy...
- by Vision Threads - at 2008.08.13 17:19:00
|
7. Missiles vs. Turrets should be balanced in PVE as well as PVP. - in Test Server Feedback [original thread]
Quote: We're still making adjustments to missiles on our internal servers, we've been tweaking the numbers using the current missile damage formula but also exploring other possibilities. Mwahahahaha
- by Vision Threads - at 2008.08.13 13:19:00
|
8. [Compilation] The big mission running topic - in Assembly Hall [original thread]
Edited by: Vision Threads on 11/08/2008 22:16:06 Ankh, I wanted to call your attention to a mission-related topic I posted previously, if I can find it again... Here it is: [Vision] EVE should encourage people to fly in gangs to make ISK mor...
- by Vision Threads - at 2008.08.11 22:09:00
|
9. [Issue] Risk/reward of empire - in Assembly Hall [original thread]
Edited by: Vision Threads on 09/08/2008 02:59:11 Man, great idea and stated simply too.
- by Vision Threads - at 2008.08.09 02:59:00
|
10. removing mass reducing modules is a problem - in Test Server Feedback [original thread]
Lag often plays a bigger role in dogfight outcomes than player skill. Like when you click to change direction or speed and the command doesn't go through until 5 seconds latter and by the time UI updates you're into structure. Reducing high-speed...
- by Vision Threads - at 2008.08.01 18:05:00
|
11. Defender Missles: Their apparent Issue and potential solution - in Test Server Feedback [original thread]
Edited by: Vision Threads on 01/08/2008 14:12:06 Originally by: Hugh Ruka look at turrets. all important properties are tied to the turret module, not to the ammunition loaded. Look how stupid you are. Go compare Antimatter L to R...
- by Vision Threads - at 2008.08.01 14:10:00
|
12. Yet Another (better?) way to deal with the new missile 'issue' - in Test Server Feedback [original thread]
Good idea. In addition to balancing out missiles' new-found effectiveness since every ship in the game goes slower, it would breathe some new life into the curse and pilgrim -- two ships that are currently completely useless against passive-tanked...
- by Vision Threads - at 2008.08.01 14:07:00
|
13. Defender Missles: Their apparent Issue and potential solution - in Test Server Feedback [original thread]
Originally by: Ydyp Ieva Originally by: Vision Threads I don't understand why missile disruption should require the sacrifice of a high-slot and require charges. Just add anti-missile-boat scripts to tracking disruptors. Like thre...
- by Vision Threads - at 2008.08.01 13:31:00
|
14. Defender Missles: Their apparent Issue and potential solution - in Test Server Feedback [original thread]
I don't understand why missile disruption should require the sacrifice of a high-slot and require charges. Just add anti-missile-boat scripts to tracking disruptors. Like three scripts: -Decrease rate of fire -Decrease range -Decrease explosion ...
- by Vision Threads - at 2008.08.01 13:09:00
|
15. Tracking disruptor equivalent "CHAFF" - in Test Server Feedback [original thread]
They should just add new missile scripts to the existing tracking disruptors. There's no reason to add a whole new mod. It would breathe some life back into the curse and pilgrim to be able to do something against missile ships.
- by Vision Threads - at 2008.08.01 13:05:00
|
16. CCP please explain how you view the differences between the races - in Test Server Feedback [original thread]
PVP is intended for groups of people flying an assortment of ships from all four races. Just like groups for instance runs in WoW!
- by Vision Threads - at 2008.07.31 17:38:00
|
17. Blaster boats wont need fixed.... what needs fixed is your thinking - in Test Server Feedback [original thread]
What's the big deal? You can still solo PVP. Just buy a second account and duel-box like everyone else who is serious about the game. That's why CCP periodically offers "Power of Two". You're supposed to run multiple accounts to play this game. ...
- by Vision Threads - at 2008.07.31 16:56:00
|
18. Tracking disruptors for missiles & drones, where? - in Test Server Feedback [original thread]
Originally by: FlameGlow Originally by: Vision Threads Originally by: FlameGlow You want to create analog of tracking disruptor for missiles?, it's all very well and good, but where are counters for this ewar? Turrets have...
- by Vision Threads - at 2008.07.31 15:07:00
|
19. Tracking disruptors for missiles & drones, where? - in Test Server Feedback [original thread]
Originally by: FlameGlow You want to create analog of tracking disruptor for missiles?, it's all very well and good, but where are counters for this ewar? Turrets have tracking computers, enchansers, links; missiles have nothing of the so...
- by Vision Threads - at 2008.07.31 14:22:00
|
20. Missiles vs. Turrets should be balanced in PVE as well as PVP. - in Test Server Feedback [original thread]
Haha I'm not sure why you're even arguing the point. Anything I post here, right or wrong, doesn't even matter. The devs are testing the pvp capability of missiles themselves right now according to that last post by noahz. They'll see the truth, a...
- by Vision Threads - at 2008.07.31 14:14:00
|
Pages: [1] 2 3 |
First page | Previous page | Next page | Last page |